v10.world.World

Warning

This class is autogenerated. More detailed documentation can be found in the SDFormat spec.

class v10.world.World(gui: Union[ForwardRef('World.Gui'), NoneType] = None, physics: Union[skbot.ignition.sdformat.bindings.v10.physics.Physics, NoneType] = None, scene: Union[skbot.ignition.sdformat.bindings.v10.scene.Scene, NoneType] = None, light: List[skbot.ignition.sdformat.bindings.v10.light.Light] = <factory>, model: List[skbot.ignition.sdformat.bindings.v10.model.Model] = <factory>, actor: List[skbot.ignition.sdformat.bindings.v10.actor.Actor] = <factory>, plugin: List[ForwardRef('World.Plugin')] = <factory>, joint: List[skbot.ignition.sdformat.bindings.v10.joint.Joint] = <factory>, road: List[ForwardRef('World.Road')] = <factory>, state: List[skbot.ignition.sdformat.bindings.v10.state.State] = <factory>, name: Union[str, NoneType] = None)

Nested Elements

Note that only complex elements are listed here. Elements that resolve to simple types (int, str, bool) are inlined.

v10.world.World.Gui([camera, fullscreen])

v10.world.World.Plugin(any_element, name, ...)

v10.world.World.Road(width, point, name, ...)