v14.visual.Visual

Warning

This class is autogenerated. More detailed documentation can be found in the SDFormat spec.

class v14.visual.Visual(cast_shadows=True, laser_retro=0.0, transparency=0.0, pose='0 0 0 0 0 0', material=None, geometry=None, plugin=<factory>, name=None)

The visual properties of the link.

This element specifies the shape of the object (box, cylinder, etc.) for visualization purposes.

Parameters
cast_shadows: If true the visual will cast shadows.
laser_retro: will be implemented in the future release.
transparency: The amount of transparency( 0=opaque, 1 = fully

transparent)

pose: The reference frame of the visual element, relative to the

reference frame of the link.

material: The material of the visual element.
geometry: The shape of the visual or collision object.
plugin: A plugin is a dynamically loaded chunk of code. It can exist

as a child of world, model, and sensor.

name: Unique name for the visual element within the scope of the

parent link.

Nested Elements

Note that only complex elements are listed here. Elements that resolve to simple types (int, str, bool) are inlined.

v14.visual.Visual.Material([script, shader, ...])

The material of the visual element.

v14.visual.Visual.Plugin([any_element, ...])

A plugin is a dynamically loaded chunk of code.