v14.world.World

Warning

This class is autogenerated. More detailed documentation can be found in the SDFormat spec.

class v14.world.World(audio=None, include=<factory>, gui=None, physics=None, scene=None, light=<factory>, model=<factory>, actor=<factory>, plugin=<factory>, joint=<factory>, road=<factory>, spherical_coordinates=None, state=<factory>, name=None)

The world element encapsulates an entire world description including: models, scene, physics, joints, and plugins.

Parameters
audio: Global audio properties.
include: Include resources from a URI
gui:
physics: The physics tag specifies the type and properties of the

dynamics engine.

scene: Specifies the look of the environment.
light: The light element describes a light source.
model: The model element defines a complete robot or any other

physical object.

actor:
plugin: A plugin is a dynamically loaded chunk of code. It can exist

as a child of world, model, and sensor.

joint: A joint connections two links with kinematic and dynamic

properties.

road:
spherical_coordinates:
state:
name: Unique name of the world

Nested Elements

Note that only complex elements are listed here. Elements that resolve to simple types (int, str, bool) are inlined.

v14.world.World.Audio([device])

Global audio properties.

v14.world.World.Gui([camera, fullscreen])

v14.world.World.Include([uri])

Include resources from a URI.

v14.world.World.Plugin([any_element, name, ...])

A plugin is a dynamically loaded chunk of code.

v14.world.World.Road([width, point, name])

Parameters

v14.world.World.SphericalCoordinates([...])

Parameters