v15.actor.Actor

Warning

This class is autogenerated. More detailed documentation can be found in the SDFormat spec.

class v15.actor.Actor(static=True, skin=None, animation=<factory>, script=None, frame=<factory>, pose=None, link=<factory>, joint=<factory>, plugin=<factory>, name=None)
Parameters
static: Actors should be static, in terms of physics simulation.
skin:
animation:
script:
frame: A frame of reference to which a pose is relative.
pose: A position(x,y,z) and orientation(roll, pitch yaw) with

respect to the specified frame.

link: A physical link with inertia, collision, and visual

properties. A link must be a child of a model, and any number of links may exist in a model.

joint: A joint connections two links with kinematic and dynamic

properties.

plugin: A plugin is a dynamically loaded chunk of code. It can exist

as a child of world, model, and sensor.

name:

Nested Elements

Note that only complex elements are listed here. Elements that resolve to simple types (int, str, bool) are inlined.

v15.actor.Actor.Animation([filename, scale, ...])

v15.actor.Actor.Frame([pose, name])

A frame of reference to which a pose is relative.

v15.actor.Actor.Plugin([any_element, name, ...])

A plugin is a dynamically loaded chunk of code.

v15.actor.Actor.Pose([value, frame])

Parameters

v15.actor.Actor.Script(loop, delay_start, ...)

v15.actor.Actor.Skin([filename, scale])