v16.visual.Visual

Warning

This class is autogenerated. More detailed documentation can be found in the SDFormat spec.

class v16.visual.Visual(cast_shadows=True, laser_retro=0.0, transparency=0.0, meta=None, frame=<factory>, pose=None, material=None, geometry=None, plugin=<factory>, name=None)

The visual properties of the link.

This element specifies the shape of the object (box, cylinder, etc.) for visualization purposes.

Parameters
cast_shadows: If true the visual will cast shadows.
laser_retro: will be implemented in the future release.
transparency: The amount of transparency( 0=opaque, 1 = fully

transparent)

meta: Optional meta information for the visual. The information

contained within this element should be used to provide additional feedback to an end user.

frame: A frame of reference to which a pose is relative.
pose: A position(x,y,z) and orientation(roll, pitch yaw) with

respect to the specified frame.

material: The material of the visual element.
geometry: The shape of the visual or collision object.
plugin: A plugin is a dynamically loaded chunk of code. It can exist

as a child of world, model, and sensor.

name: Unique name for the visual element within the scope of the

parent link.

Nested Elements

Note that only complex elements are listed here. Elements that resolve to simple types (int, str, bool) are inlined.

v16.visual.Visual.Frame([pose, name])

A frame of reference to which a pose is relative.

v16.visual.Visual.MetaType([layer])

Optional meta information for the visual.

v16.visual.Visual.Plugin([any_element, ...])

A plugin is a dynamically loaded chunk of code.

v16.visual.Visual.Pose([value, frame])

Parameters