This class is autogenerated. More detailed documentation can be found in the SDFormat spec.
- class v17.physics.Physics(max_step_size=0.001, real_time_factor=1.0, real_time_update_rate=1000.0, max_contacts=20, dart=None, simbody=None, bullet=None, ode=None, name='default_physics', default=False, type=None)¶
The physics tag specifies the type and properties of the dynamics engine.
- max_step_size: Maximum time step size at which every system in
simulation can interact with the states of the world. (was physics.sdf’s dt).
- real_time_factor: target simulation speedup factor, defined by ratio
of simulation time to real-time.
- real_time_update_rate: Rate at which to update the physics engine
(UpdatePhysics calls per real-time second). (was physics.sdf’s update_rate).
- max_contacts: Maximum number of contacts allowed between two
entities. This value can be over ridden by a max_contacts element in a collision element.
- dart: DART specific physics properties
- simbody: Simbody specific physics properties
- bullet: Bullet specific physics properties
- ode: ODE specific physics properties
- name: The name of this set of physics parameters.
- default: If true, this physics element is set as the default physics
profile for the world. If multiple default physics elements exist, the first element marked as default is chosen. If no default physics element exists, the first physics element is chosen.
- type: The type of the dynamics engine. Current options are ode,
bullet, simbody and dart. Defaults to ode if left unspecified.
Note that only complex elements are listed here. Elements that resolve to simple types (int, str, bool) are inlined.
Bullet specific physics properties.
DART specific physics properties.
ODE specific physics properties.
Simbody specific physics properties.