This class is autogenerated. More detailed documentation can be found in the SDFormat spec.
- class v18.material.Material.Pbr(metal=None, specular=None)¶
Physically Based Rendering (PBR) material.
There are two PBR workflows: metal and specular. While both workflows and their parameters can be specified at the same time, typically only one of them will be used (depending on the underlying renderer capability). It is also recommended to use the same workflow for all materials in the world.
- metal: PBR using the Metallic/Roughness workflow.
- specular: PBR using the Specular/Glossiness workflow.
Note that only complex elements are listed here. Elements that resolve to simple types (int, str, bool) are inlined.
PBR using the Metallic/Roughness workflow.
PBR using the Specular/Glossiness workflow.